Apple’s new liquid glass UI is unlike anything else we’ve seen in mainstream design. It brings a real-world physicality to digital screens - textures that feel alive, refractions ...
Early in my career, I often walked out of design reviews with a vague sense of what happened. A few weeks later, when the same topic resurfaced, I realized I couldn’t explain wh...
I love tailoring experiences, but I’ve also seen where it can cross the line. The problem is simple: products often jump straight to hyper-personalization without explaining the...
As a designer, you’ll face this dilemma more often than you think. A new product or feature launches, but instead of placing it front and center, the team tucks it somewhere bel...
Early in my career, I spent hours polishing microcopy. Every button, every label carried a clever twist I thought would make the product memorable. It felt creative and satisfyi...
When you first step into a leadership role, it’s easy to assume success comes from sharper strategy, faster decisions, or stronger design opinions. I thought the same. But over ...
When you’re leading a design team, it’s easy to get caught up in deadlines, features, and deliverables. I’ve been there - focused on velocity while overlooking the undercurrent of...
When you’re starting out, it’s tempting to bring every shiny idea you see in other apps into your own work. Smooth animations, infinite scrolls, clever microinteractions - they al...
Every project comes with ambition, but rarely with unlimited resources. Early in my career, I used to feel frustrated when constraints forced me to compromise. Over time, I’ve r...
One of the hardest lessons I’ve learned in design is that beautiful screens don’t equal successful products. Early in my career, I celebrated polished flows and clean UIs, but w...
For the last few years, Figma has been the default tool for product design. It solved the collaboration problem, brought design into the browser, and made handoff easier than ev...
When I started using Sketch, it felt like the future of design. Clean interface, vector-first, and purpose-built for UI work - it quickly became the tool of choice for many design...