Stories, insights, and notes
from my journey in UX, design, and beyond

Journals covering design principles, personal experiences, and creative explorations. Each one crafted to be informative, reflective, and shareable.

It Didn’t Work - Or Did We Just Do It Wrong?

It Didn’t Work - Or Did We Just Do It Wrong?

I’ve often heard product teams say things like, “We tried that before,” or “The data shows users didn’t click on it,” or “That idea just doesn’t work.” It’s a familiar pattern - ...
Design Processes That Respect Creative Flow

Design Processes That Respect Creative Flow

Creative flow isn’t something that can be forced. It’s a rhythm - a state where designers think, connect ideas, and bring clarity through exploration. Yet, most design processes...
Why Pods Often Fall Short for Designers

Why Pods Often Fall Short for Designers

Lately, I’ve been reflecting on how pod-based team structures actually feel from a designer’s seat. On paper, pods make a lot of sense. Small, focused groups. Fewer dependencies...
Understanding Vibe Coding in Product Design

Understanding Vibe Coding in Product Design

I've been noticing a new trend among designers - something people casually call 'vibe coding.' It’s the practice of designers jumping into simple code, AI-generated components, ...
Why You Should Design Without Auto Layout First?

Why You Should Design Without Auto Layout First?

There was a time when every design started with a pen and paper. Sketching was messy, flexible, and freeing. Lines didn’t have to align perfectly, buttons weren’t pixel-perfect,...
Design Direction That Builds Confidence

Design Direction That Builds Confidence

Giving design direction is one of the hardest and most important parts of leading creative teams. It’s not just about what needs to change - it’s about helping designers underst...
When Qualitative Research Tells a Different Story

When Qualitative Research Tells a Different Story

During one of our usability sessions, we were observing how small shopkeepers used our payment feature. The transaction success screen had a cheerful animation - a confetti burs...
Great Design Comes from Space to Create

Great Design Comes from Space to Create

Design craft doesn’t happen by accident. It’s a combination of time, focus, scope, and the environment a designer works in. When any one of these is missing, the quality suffers...
The Three Loops of Design Innovation

The Three Loops of Design Innovation

When I think about innovation in UX and product design, it’s easy to picture big launches or groundbreaking features. But real innovation rarely starts that way. It begins quiet...
Design Data Needs a Human Context

Design Data Needs a Human Context

Not long ago, I built a small tool to observe how users interact with my designs. It tracked basic actions - clicks, scroll depth, hover points, and how long people spent on cer...
Who Really Owns Your Design System?

Who Really Owns Your Design System?

In one of my past teams, we had a beautiful design system - clean Figma files, neat documentation, and reusable components. Everyone praised it in meetings, but when it came to ow...
How to Overcome Creative Blocks as a Designer?

How to Overcome Creative Blocks as a Designer?

I've come across many designers who feel completely drained by their daily work. Every design they create seems to get pulled in different directions by multiple stakeholders, l...