The Return of the Generalist Designer?
There’s a pattern that seems to repeat every decade or so in tech - the shift from structure back to exploration. In the early days of the web, designers and developers were all generalists. We did everything: code, copy, visuals, and usability. Nothing was defined, but that freedom led to some of the most creative problem-solving the industry has seen.
Then came maturity. Roles became clear, design systems standardized quality, and teams started to scale. We grew confident in our lanes - UX, UI, research, content, systems. Processes evolved to ship reliable, predictable experiences. The web stopped feeling like the wild west and became an engineered discipline. Many of us built our careers during that climb, refining craft within stability.
But now, with AI changing how products are imagined and built, that stability is shaking again. The pace feels different - faster, fuzzier, and less defined. Suddenly, everyone’s experimenting again. Designers are writing prompts, product managers are testing prototypes, and developers are exploring design tools. The boundaries that kept our roles clear are blurring fast.
We seem to be entering a fresh era of uncertainty and experimentation - the early messy part where everything is possible but nothing feels settled. In this stage, specialization doesn’t move fast enough. What’s needed instead is curiosity, adaptability, and the willingness to build without clear rules. In a way, we’re becoming generalists again - not by choice, but by necessity.
Perhaps this is the natural rhythm of progress. We specialize when things stabilize, and we generalize when they shift. The key is to stay open, keep learning, and remember that the chaos before clarity is where the next era of design is born.